Immersion: Creates a believable world that enhances player engagement.
Narrative Support: Reinforces storytelling by providing context and atmosphere.
Gameplay Mechanics: Influences player interactions and challenges.
Aesthetic Appeal: Contributes to the visual identity and appeal of the game.
The best start to sketching an environment is perspective! Learning to draw in perspective is a valuable skill, and helps you design interesting levels and environments
Perspective is the representation of three-dimensional objects or spaces on a two-dimensional surface, creating a realistic sense of depth and distance.
Very simply: Things look bigger if they are close to you, and smaller if they are further away. This is perspective!
Where all parallel lines converge at one vanishing point on the horizon.
Have a go at trying to draw the below prompt on the grid provided / draw your own!
Where there are two vanishing points placed on the horizon line, usually at the far left and far right of an image. Objects are then drawn with their parallel lines converging on one of the two points.
This perspective is great for environment layouts!
Please hand the environments that you've designed in with your name
Bring your phone for the next session, as you'll need it for Unreal Engine!
Bethesda Game Studios (2011) The Elder Scrolls V: Skyrim. [Video Game]. Bethesda Softworks.
Naughty Dog (2013) The Last of Us. [Video Game]. Sony Computer Entertainment.
Team Cherry (2017) Hollow Knight. [Video Game]. Team Cherry.
Rockstar Games (2018) Red Dead Redemption 2. [Video Game]. Rockstar Games.
Ubisoft Montreal (2009) Assassin's Creed II. [Video Game]. Ubisoft.
BioWare (2007-2012) Mass Effect Series. [Video Game]. Electronic Arts