Previous Work

Seth

Julia (me)

Hannah

Archie

Charlie

Harry

Henry

Josh

What is Blender?

How does Blender work?

These are different layouts for Blenders workspace, these allow you to have a preset that is better to use with different techniques or tools.

Object Mode allows selecting and moving of the objects as a whole item.

Edit Mode allows you to edit the selected object such as the vertices, edges and faces.


Edit Mode Toolbar

Selection Tool

Move Tool - Shortcut - G

Rotate Tool

Shortcut - R

Scale Tool

Shortcut - S

Outliner Window

What is Unwrapping?

Unwrapping is the process of taking a 3D model and flattening it into a 2D space, creating what are known as UVs. These can be seen in the UV Editor.  

3D Model

Corresponding UVs

By creating UVs, we can then apply 2D textures to define details on the model

It can be easier to think of it as taking a 3D object, and flattening it out into a 2D shape. An example would be to take a cardboard box and open it out so it is completely flat, so you can easily draw on each surface. 

Nearly all game models use 2D textures to add extra details as it is one of the cheapest ways to achieve a high level of detail on your model.

Smart UV Project

Cuts the mesh based on an angle threshold (angular changes in your mesh). This gives you fine control over how automatic seams are created. It is good method for simple and complex geometric forms, such as mechanical objects or architecture.

This algorithm examines the shape of your object, the faces selected and their relation to one another, and creates a UV map based on this information and settings that you supply.

Task

Using basic shapes, recreate the drawing you completed last week.