Previous Work
Seth
Julia (me)
Hannah
Archie
Charlie
Harry
Henry
Josh
What is Blender?
Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline—modeling, rigging, animation, sculpting, simulation, rendering, compositing and motion tracking, even video editing and game creation.
How does Blender work?
These are different layouts for Blenders workspace, these allow you to have a preset that is better to use with different techniques or tools.
Object Mode allows selecting and moving of the objects as a whole item.
Edit Mode allows you to edit the selected object such as the vertices, edges and faces.
The tool bar will change depending on the mode you are in.
For example, edit mode will show tools to be better used with the chosen mode.
Edit Mode Toolbar
Selection Tool
Move Tool - Shortcut - G
Rotate Tool
Shortcut - R
Scale Tool
Shortcut - S
Outliner Window
What is Unwrapping?
Unwrapping is the process of taking a 3D model and flattening it into a 2D space, creating what are known as UVs. These can be seen in the UV Editor.
3D Model
Corresponding UVs
By creating UVs, we can then apply 2D textures to define details on the model
It can be easier to think of it as taking a 3D object, and flattening it out into a 2D shape. An example would be to take a cardboard box and open it out so it is completely flat, so you can easily draw on each surface.
Nearly all game models use 2D textures to add extra details as it is one of the cheapest ways to achieve a high level of detail on your model.
Smart UV Project
Cuts the mesh based on an angle threshold (angular changes in your mesh). This gives you fine control over how automatic seams are created. It is good method for simple and complex geometric forms, such as mechanical objects or architecture.
This algorithm examines the shape of your object, the faces selected and their relation to one another, and creates a UV map based on this information and settings that you supply.
Task
Using basic shapes, recreate the drawing you completed last week.
Break down your objects into simple, clear shapes.
Remember to apply a Smart UV Project to your meshes, as we will be texturing them next week.