"...there are undeniably lots of games where the story is the entire point, and they can be done well. I do still hold that the most important games have been all about the play, not the story."
John Carmack
Make a list of all the elements in a game that are used to tell the player the story
Then once you have made the list click the arrow and compare the list revealed
Cut Scenes, Dialogue, Collectables, Pick-Ups, Item Descriptions, Environment, NPC Chatter, Quests/Missions, Character Design
Did you get any additional ways?
Pick a Game
Make a list of the all the story elements and how they are communicated to the player
Discuss the story elements with the student sat next to you comparing what you have written
Write a paragraph on your blog explaining the different story elements from the game using screenshots of the game
The Last of Us
Half Life 2
Portal 2
Red Dead Redemption 2
Bioshock
Fallout
EXAMPLES
The monomyth is a conceptual framework concieved by Joesph Campbell after he studied myths and stories from cultures all over the globe.
The monomyth is generally known as the heroes journey and gives us too frameworks
Plot Structure
Stock characters
Using the following structures complete a rough outline of the story of the full game so you understand better where your level fits in with the story
Game Story Structure
What is the ordinary world?
How does the hero get their call to adventure?
What help does the hero get and from who?
What threshold does the hero cross from the ordinary world to the special world?
What tests does the hero have to endure?
What does the final battle look like?
How does the hero have to flee to get back to the ordinary world?
How has the hero transformed when they get back to the ordinary world?
Who are the archetype characters in your story?
Hero?
Mentor?
Ally?
Shadow?
Feel free to use any of the other archetypes if needed